Speaking to GameSpot, Eidos Montreal lead game designer Heath Smith said despite Lara’s surge in popularity she wouldn’t be making the switch anytime soon, as there were currently “no plans” for a Nintendo version of the game.
Smith said he was a big fan of Nintendo’s hybrid system, but felt the latest game in the trilogy series – Shadow of the Tomb Raider – was not suited to the platform. For now, this essentially stamps out any hopes of the series being ported across to the Switch.
The last time Lara was sighted on a Nintendo system was during the Wii generation in Tomb Raider: Underworld and Tomb Raider: Anniversary. Before then, Tomb Raider: Legend was released on the DS and GameCube, and prior to this, she starred in a number of outings on the Game Boy systems.
Tomb Raider previously skipped the Wii U. At the time, Crystal Dynamics’ creative director Noah Hughes explained how a Nintendo version of the first game in the new series would require more effort than a basic port:
I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces. Having said that it’s something that I think we would want to tailor the experience to if we were going to do it.
Even though it won’t be happening any time soon, would you like to see Lara Croft make a return to Nintendo platforms? Have you ever played this series? Tell us below.